On Tuesday evening NYC public official Tom Lowenhaupt met with the Queens Community Board Technology Advisory Committee to show off Second Life and the first stages of the public park prototype happening on Democracy Island. Accomplished Second Life builder Hiro Pendragon is working on the park model, which will take the form of a 3D wiki allowing for multiple versions of the model to be group-edited. The 3D wiki will be a rallying point for the local Queens community who will be able to give and see input into their public park before it is physically altered.
Here are some pictures of the build in progress with Google Map photos of the physical site (click to enlarge):




Jerry, could you explain what you mean by a 3D wiki? I understand what a wiki is, just not what you mean by a "3D" one.
Posted by: Tony Walsh | November 24, 2005 at 10:03 PM
Sure thing, Tony. Same principle as a text wiki, but instead of words you modify 3D elements. In the case of the park that could be things like trees, swing sets, pathways, gazebos, and/or other possible features which people can arrange as easily as Monopoly pieces. The idea is to be able to revise existing or create your own versions of the park which can be saved and brought up for later viewing and comparison. We're imagining an accompanying website where versions of the park can be viewed online, with a convenient way to leave feedback. Right now Hiro is laying the groundwork on a 5:1 scale. We'll keep you updated on where it goes!
BTW I've never seen anything like this before. Please let me know if you know of things like it. Would love to see a precedent.
Posted by: Jerry Paffendorf | November 24, 2005 at 11:02 PM
I maintain The BeyondVoting Wiki (at beyondvoting.wikicities.com) and like the comparison of the SL Landing Lights Park Project to a wiki.
What makes wikis possible are the history and rollback features. On the primarily text-based BeyondVoting, the history of a page is available with some effort, with comparisons getting very difficult after several iterations. The collaboration makes differences nearly impossible to discern for later readers. It would be good to maintain a clear, separate record of new contributions.
With the permisisons that come standard on SL, the rollback features on this 3D wiki may not be critical. However, opinions being sometimes strong, a rollback (or undo) would be advisable.
Posted by: Tom Lowenhaupt | November 25, 2005 at 03:19 PM
Jerry, thanks for the explanation--I was wondering how you'd relate wiki versioning and history to the demoisland project, since SL's collaboration features and permissions system are already somewhat wiki-like.
So, how (generally) do you plan on making it possible for the demoisland community to revert new builds back to previous versions without distrupting the space? Or for anyone to change everything anytime? I'm just wondering how far the wiki comparison really goes, outside of the collaboration aspect.
Posted by: Tony Walsh | November 25, 2005 at 04:42 PM
Tony > So, how (generally) do you plan on making it possible for the demoisland community to revert new builds back to previous versions without distrupting the space?
I'm imagining two ways to build. The first is to start with a blank park, put down your pieces from scratch, and save it. The second is to start with someone else's saved park, re-mix it, and save a new version that tracks legacy (previous versions in its history and who saved them).
One picture in my mind comes from the holodeck in the SL Sci-Fi Museum. There are a number of buttons on the wall that pull up different 3D scenes. I'd like for people to be able to stand next to the park and press buttons to bring up different versions of the park on the fly.
We'll see what Hiro cooks up. Looks like we may need to start a 3D wiki wiki to get at all the ideas and issues involved :).
Posted by: SNOOPYbrown Zamboni | November 26, 2005 at 11:39 AM
Thanks for info, I'm getting a better idea of the implementation. On a bit of a tangent, if Hiro's able to set up an accurate system of saving and restoring builds, it might be a good workaround to the prim-drift issue--i.e. when a build starts to drift, one would run the "restore" script to snap everything perfectly back in place.
Anyway, I look forward to seeing all this in action, best of luck.
Posted by: Tony Walsh | November 27, 2005 at 10:18 AM
Tony > On a bit of a tangent, if Hiro's able to set up an accurate system of saving and restoring builds, it might be a good workaround to the prim-drift issue
Great thought. I'll ask him.
Posted by: SNOOPYbrown Zamboni | November 27, 2005 at 04:15 PM
Tony > Yeah, there's a ton of potential. I'd originally worked with a rezzing system for my freeware hologram vending software. Fizik's avalon project has a few toys that do the same. I've kicked around the idea of having entire homes / buildings that do rezzing of rooms / floors on demand - to conserve prims and allow much bigger spaces on smaller plots. ... I'm excited to see where this project takes this technology. :)
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